Here you can see a breakdown of my diploma project "Bunker - Time Capsule". The breakdown starts with an early blockout state, then shows different work phases followed by final screenshots.
Scene overview
Shots final scene
Beauty shots in unreal engine, followed by wireframe view (triangulated)
Overview modules
Overview used assets
Locker (High, Low)
UVs locker
Materials made in Substance Designer
Example Substance Designer graph (Wall material)
Example maps: basecolor, normal, packed map (ao, roughness, metallic)
Assets: Teddy, jars and flashlight
Work in progress. Shots with first assets in Unreal.
Very early blockout condition. Individual models have been loaded exclusively for the blockout of Turbosquid.