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Scene Breakdown - "Bunker - Time Capsule"

Here you can see a breakdown of my diploma project "Bunker - Time Capsule". The breakdown starts with an early blockout state, then shows different work phases followed by final screenshots.

Scene overview

Scene overview

Shots final scene

Shots final scene

Beauty shots in unreal engine, followed by wireframe view (triangulated)

Beauty shots in unreal engine, followed by wireframe view (triangulated)

Overview modules

Overview modules

Overview used assets

Overview used assets

Locker (High, Low)

Locker (High, Low)

UVs locker

UVs locker

Materials made in Substance Designer

Materials made in Substance Designer

Example Substance Designer graph (Wall material)

Example Substance Designer graph (Wall material)

Example maps: basecolor, normal, packed map (ao, roughness, metallic)
Assets: Teddy, jars and flashlight

Example maps: basecolor, normal, packed map (ao, roughness, metallic)
Assets: Teddy, jars and flashlight

Work in progress. Shots with first assets in Unreal.

Work in progress. Shots with first assets in Unreal.

Very early blockout condition. Individual models have been loaded exclusively for the blockout of Turbosquid.

Very early blockout condition. Individual models have been loaded exclusively for the blockout of Turbosquid.

Moodboard and color palette

Moodboard and color palette